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Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
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At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
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Heal the lowest percent Health ally for 20% of damage dealt.
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Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
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Gain 20% additional Damage Amp against enemies with more than 1750 max Health.
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Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Attacks grant 5 bonus Mana.
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Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - only 1 per champion]
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Gain 7% max Health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
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Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
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Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
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Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
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Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
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At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
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Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Gain 12% max Health.
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Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
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After casting an Ability, gain 60% Attack Speed for 5 seconds.
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Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Regenerate 2. 5% of missing Health each second.
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Heal the lowest percent Health ally for 20% of damage dealt.
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Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power.
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Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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This humble hat can help you make, or unmake, the world itself.
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30% Shred enemies within 2 hexes. When enemies cast an Ability, deal Magic Damage equal to 160% of the Mana spent.
Shred: Reduce Magic Resist
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Gain 7% stacking Attack Speed every second.
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Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Combat start: Gain 30 Ability Power every 5 seconds in combat.
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Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
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Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
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30% Shred enemies within 2 hexes. When enemies cast an Ability, deal Magic Damage equal to 160% of the Mana spent.
Shred: Reduce Magic Resist
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Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
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Attacks grant 3% stacking Attack Damage.
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Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
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Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
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Gain 20% additional Damage Amp against enemies with more than 1750 max Health.
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Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and 20 Magic Resist.
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After casting an Ability, gain 60% Attack Speed for 5 seconds.
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Gain 7% stacking Attack Speed every second.
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Attacks grant 3% stacking Attack Damage.
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Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Physical Damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
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Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
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Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
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Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
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Physical Damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - only 1 per champion]
Sunder: Reduce Armor
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Each round: Equip 2 random items.
[Consumes 3 item slots.]
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Gain 2 effects:
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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Attacks grant 5 bonus Mana.
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Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
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Regenerate 2. 5% of missing Health each second.
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Combat start: Gain 30 Ability Power every 5 seconds in combat.
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Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
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Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
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Gain 2 effects:
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
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Gain 10 Mana after casting.
When the holder gets a takedown, they deal 5% more damage for 8 seconds.
[Unique - only 1 per champion]
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Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat.
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Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat.
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Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat.
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Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies.
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